Ferenova is the official ball of FIFA World Cup 2002.
I like its design very much. Below are the steps I took to make it available in Unity3D.
(Blender) create an icosphere
Cut seams for UV unwrapping
Unwrap
Paint the textures in Photoshop
Resulting textures
Get back to blender and import these textures, then map them to the scorresponding input channels (color, normal, etc.)
Not bad! Export the Blender scene to FBX format, then import it to Unity.
Assign the icosphere mesh to a sphere object.
Assign the textures to the material.
Here's what we got:
If you felt that I wasn't clear enough, courses on Computer Graphics are highly recommended.